[ITP: Hypercinema] Cornell Box Planning

Group member: Elif Ergin

Cornell Box Inspiration

Joseph Cornell was an American artist who created little dioramas in shallow wooden boxes using found objects: trinkets, pages from books, birds, etc. They’re surrealist in nature and are meant to keep little wonders.

Ideation

Elif and I met up two weeks ago to come up with an idea for our box. We were trying to brain storm to separate themes: summer and dreams/memory. We just scribbled down the imagery or concepts those ideas evoked. We also both decided having a fabricated part to our project was important to us. Also, the Cornell Boxes we looked at for reference have a kind of dark, spooky, whimsical feel to them, so I think were looking to achieve something like that as well. The wonder!

We refined our ideas and landed on a “Endless Summer” Cornell Box. This was a really free-from collaborative sketch. We want our Cornell Box to live within a mirrored cabinet (not sure if it’s physical or virtual yet). The viewer will be able to navigate through different summer scenes/imagery reflected in a big eye ball. At the end of the animations there will be a ferris wheel (iris) and it will hopefully spin in reverse and start at the beginning of the animation. I’m not really sure if we can make all this work because I don’t have much experience with Unity.

Our next step is to start collecting assets. We will look on the Unity store but we’d also like to include our own personal images and maybe find a way to include real-life found objects in our box composition.

Other

I feel like I’ve got a much better grip on working with Unity after completing the Roll A Ball tutorial. I did not expect to be coding so much to get this game working! I definitely learned a lot, but I don’t think our Cornell Box will be interactive in the way this game is.

I also played Gone Home over break and finished it with my boyfriend. I am not a gamer by any means, so it took me a while to get through. I finished/won the game, but only got 1/10 achievements… can you believe that?! How does that work haha